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Falling Tenzo




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MensajeTema: cambios en caracteres   Miér Ene 13 2010, 09:19

List of changes in Super Street Fighter 4, Vegas build


A lot of new information about the various changes in Super Street Fighter 4 came out of the Las Vegas Fight Club held late last week.

To give you an idea of what people are talking about, here's a list that shows some of the new moves and tweaks that were implemented since Street Fighter 4 was released.

Important note: The list below is based off a build that is actively being changed. Just because something is listed here — it may not end up being that way in the final game.

Also, this list came many different sources and watching videos, so there's may be inaccurate information below, so please take it with a grain of salt.





General

+ Many players claimed Focus Attacks are sped up.

+ The game feels faster according to many people, but this isn't a for sure thing.


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Abel

+ New Ultra: Breathless. Seems to be a great move so far, super fast start up time, grabs low and has Super Armor.

+ Change of Direction is safer if blocked.

+ Damage seems to be increased on certain moves. Crouching Hard Punch, Cancel into Roll, Falling Sky takes off more life.



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Akuma

- Far Standing Hard Kick (Double Kicks) have more start up time.

- Standing Light Punch can no longer Link into far Standing Hard Kick.

- Fireball, FADC, far Standing Hard Kick only works on large hitbox characters now.

+ New Ultra: Demon Armageddon. Up, Up + 3x Kick command. Doesn't seem to have many ways to combo into it, can't be used as anti-air. Also will miss crouching opponents.


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Balrog (Boxer)

- Headbutt Cancel into Ultra Running Punch has revamped juggling properties. Apparently the final hit of the Ultra now whiffs.

+ New Ultra: Dirty Bull. 360 + 3x Punch command grab. 35% damage at level 1, several people claim it does A LOT of stun. Recovery time if this misses is fast, but seems to have a lot of start up time, for a grab.


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Blanka

+ Blanka's walk speed is faster now.

+ Crouching Hard Punch is a better. Faster, sticks out farther and seems to be a much better poke and anti air.

+ New Ultra: Shout of Earth. This move has two versions, when done with 3x Punches it's an anti air, 3x Kicks is an anti ground move. It's performed like Guile's original Ultra move in Street Fighter 4, but you can hold the button and release it when you want the attack to come out. Seth Killian told a player the Kick version can punish fireballs at full-screen's distance, although you'll still take damage from the fireball, they'll take full damage from your Ultra.

* Horizontal ball flies closer to the ground, apparently someone swept Blanka out of it.

- Chip (block) damage on old Ultra, Lightning Cannonball, has been reduced.


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Cammy

+ New Ultra: C.Q.C (Cammy Quick Combination). Counter Ultra.


</A>

Chun-Li

+ New Ultra: Kikosho. Double quarter-circle forward + 3x Punch. This can be comboed into after landing the following: EX-Lightning Legs, Up Kicks and then dashing, air target juggle, after an EX-Spinning Bird Kick in the corner.

+ Crouching Medium Kick is much better, wasn't told how exactly.

+ EX-Lightning Legs can score additional hits depending on how many kick inputs were pressed.

* Chun-Li's Ultra Lightning Legs seem to be tweaked. They appear to connect much more consistently from mid-screen, although some players reported problems landing them fully. Your mileage may vary.

- EX-Spinning Bird kick pushes your opponent further away after connecting and it has a smaller hit box as well.

- Her Standing Hard Kick is much slower.

- Crouching Light Kick 2x, Cancel into EX-Lightning Legs juggle with Ultra Lightning Legs seems to do less damage now. Less than 40% from level 1.


</A>

C. Viper

+ New Ultra: Burning Dance, good damage on this.


</A>

Dan

+ New Ultra: Haoh Gadoken. Double fireball + 3x Kicks. Dan's winds up and unleashes a gigantic fireball into his opponent, which is safe on block.


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Dhalsim

+ New Ultra: Yoga Shangri-La. Can only be used in the air, makes it a big threat when coupled with his air teleport.


</A>

El Fuerte

+ New Ultra: El Fuerte Ultra Spark.


</A>

E. Honda

+ New Ultra: Orochi Breaker. Likely a 720 motion + 3x Punch, command grab. He does an Oicho Throw ending with a huge butt splash, damage on this is good, but seems to be a bit easy to counter right now.


</A>

Fei Long

+ New Ultra: Gekirinken (One Inch Punch). This is a counter hit attack. Command is a double quarter-circle forward + 3x Kick.

+ EX-Chicken Wing (Flying Kick) may have more invincibility.


</A>

Ken

+ New Ultra: Guren Senpukyaku. A series of kicks from Ken, this can absorb one fireball and still travel through to hit your opponent.

+ His dashes look to be faster.

+ Ken's sweep (Crouching Hard Kick) might be faster.


</A>

Gen

+ Jumping while in Mantis (Punch) Stance goes up much higher now.

+ EX-Wall Dive (Oga) is no longer safe on wake up.

+ Wall Dive (Oga) is a lot faster now, not as good of a hit box though. For comparison's sake, it's little slower than Adon's Jaguar Tooth (Wall Dive Kick).

+ Gen has Chain combos now. Not as easy as Guy's though. Crouching Light Punch, Chain into Crouching Medium Punch, Cancel into Rapid Slap works.

+ Rapid Slap (Hands) seem to require less inputs to activate now. Might be 3 or 4 instead of 5 button presses.

+ Gen has four Ultra moves, with the two new Ultras being the Shitenketsu and Teiga.

- Crane Stance (Kick) Crouching Medium Punch seems slower.

* Air Kicks (Gekiro) hit your opponent up at different angles now.


</A>

Gouken

+ New Ultra: Denjin Hadoken. This can be charged up so it's unblockable like Ryu's Denjin Hadoken in Third Strike. If you don't charge it up, it's blockable though.


</A>

Guile

+ Hard Flash Kick has more forward range.

+ Seems to be a bit more powerful, i.e. some moves take off more damage now.

+ New Ultra: Sonic Hurricane. Has a bit of start up time, but seems like it will be a pretty good Ultra.


</A>

M. Bison (Dictator)

+ New Ultra: Psycho Punisher. Some people compared this to Abel's Ultra in the first Street Fighter 4 game. It activates with the Head Stomp animation.


</A>

Rufus

+ New Ultra: Big Bang Typhoon. Primarily anti air/anti crossover move. Not as easy to combo into as his original Ultra though.

- EX-Snake Strike's damage has been reduced.


</A>

Rose

+ Hard Punch Soul Reflect, FADC, Soul Throw now combos.

+ New Ultra: Soul Satellite. Makes two orbs spin around her body which you can use to hit your opponent.


</A>

Ryu

* Hard Punch Shoryuken hits twice at close range, but only the second hit knocks down.

+ New Ultra: Metsu Shoryuken. Very, very good damage on this one — if you fully connect with it. If you miss the first couple of attacks, the damage is reduced significantly.


</A>

Sakura

+ Her fireball does not fade out now.

+ Jumping Medium Kick crosses up.

+ New Ultra: Shinku Hadoken. This can be a horizontal fireball, or aimed upwards as anti air.


</A>

Sagat

- Stamina was decreased. It appears to be dropped from 1100 to 1000.

- Tiger Uppercut damage was reduced.

+ Has new evasion move. It takes an EX bar to execute, but supposedly lets Sagat dodge some attacks and it powers up his Tiger Uppercut.

+ New Ultra: Tiger Cannon. A multihitting Tiger Shot.

+ Standing Light Kick now hits twice.


</A>

Seth

+ New Ultra: Tandem Typhoon.


</A>

Vega (Claw)

+ Vega's Down-Towards + Medium Kick is an overhead attack.

+ New Ultra: Splendid Claw. He performs a slide attack and then does a series of moves ending with a vicious looking upwards slash. You should be able to combo into this.

+ Startup time on his Rolling Crystal Flash has been decreased.


</A>

Zangief

+ New Ultra: Siberian Blizzard. 720 motion + 3x Kicks in the air, a command grab. This will grab an airborne opponent and reportedly a player on the ground, if you're close enough. Apparently you can grab the other player with this after trading with Gief's Lariat or after hitting with a Lariat, then a Focus Attack Dash Cancel, crazy.

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Sysgrunge




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MensajeTema: Re: cambios en caracteres   Miér Ene 13 2010, 10:07

Muy buen post hermano DJK
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Xero D-g X



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MensajeTema: Re: cambios en caracteres   Miér Ene 13 2010, 10:14

dios mio y k le hicieron a akuma o.O.........el ultra e dos pa rriba y no es anti aereo y aparte se le pueden abaja o.O.....encima d todo eso le ponen ma start up a la double kick y pa remata golpe pequeño > double kick ya no c puede hacer :s........ NOOOOOOOOOOOOOOOOOOO
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nikooo




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MensajeTema: Re: cambios en caracteres   Miér Ene 13 2010, 11:21

mieldaa siii porfin me le arriglaron el Rolling Crystal .. bueno mi gente preparence k vengo con esa sosobra como en la turbooo.. metioo pa la ekina sin saliii.... si saltan gille y si se cubren etrayon...
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Xero D-g X



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MensajeTema: Re: cambios en caracteres   Miér Ene 13 2010, 11:26

nadie sabe k tanto....pero por ahora komo k me voy a inklina ma por Vega k por akuma...por k a akuma le han bajado demasiada vaina :s
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Destro




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MensajeTema: Re: cambios en caracteres   Miér Ene 13 2010, 12:11

EL ULTRA DE KEN ABSORBE UN FIREBALL, YA YO VI 200 MIL KEN EN LA SUPER SF4
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rayser08



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MensajeTema: Re: cambios en caracteres   Sáb Ene 23 2010, 15:55

Vamos a ver como keda Ken en esta y en k ba a parar Sagat que todavia no desido 2do caracter
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Karnal




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MensajeTema: Re: cambios en caracteres   Dom Ene 24 2010, 11:00

Nada mas puedo decir LAAAAAAAAAAAAAAAAAAAAAAA a Blanka...el ultra tiene 2 forma de hacerse...una es antiaereo y otra es para las fireballs y pal colmo el mono es mas es mas rapido tambien!..le pusieron de tooo!!...tan mal q me cae el mono del pipo ese ...se me hace incomodisimo!

y q fue lo q paso con Akuma...a kien akuma le cae mal en la Capcom q lo dañaron pa la SSF4....Bueh...Xero, te acompaño en tus sentimientos, se lo q se debe sentir perder un character kerido

Edit: Los q se mandaron con KEN en la SF4 van a volver a reccurrir al rubio rico hijo de papi y mami en la SSF4 con ese ultra y los arreglos q le hicieron!

VIZIO!
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lnear




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MensajeTema: Re: cambios en caracteres   Dom Ene 24 2010, 14:30

diablo dañaron el dragon ponch de ryu diske dos golpe saaa
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