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 Opiniones sobre la nueva actualizacion de este juego.

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DKJakcel

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MensajeTema: Opiniones sobre la nueva actualizacion de este juego.   Jue Ene 31 2013, 08:30

Quiero ver las opiniones sobre esa actualizacion. Esta en ingles.

System Changes

Pandora

•Now lasts 10 seconds instead of 7.


•Once activated the Cross Gauge will max out, but will not automatically replenish.


•The character that goes into Pandora will appear closer to their fallen partner.


•Frames decreased by 2 on activation.


•Damage is not dependent on remaining vitality, but is now 1.15 times more across the board.


•All characters will leave their freeze state at the same time.


Quick Combos

•Preset Combo 1's entry will be cleared out so that even if it's set it won't activate.


•Present Combo 1's set combo will be moved to Preset Combo 2.


Forward Recovery Roll

•A hurtbox will appear in the 7 frames when Forward Recovery ends, and the player will be able to block.


•A Forward Recovery Rolling character will be throwable in the 10 frames at the end of the roll and throw escapes will not be possible.


Normal Throws

•Startup changed from 7 frames to 5.


•Except for air throws, successful regular throws will now erase any recoverable damage on the opponent's vitality gauge.


Vitality Gauge

•Vitality Gauge will not shake when a character takes damage.


ID: 24 Immense Power Level 3

•Damage increase changed from 30% to 10%.


•Duration changed from 10 seconds to 20.


Note: Due to these changes, the name will change to Immense Power Level 1.

ID: 245 Proficiency Level 3

•Gauge Cost Reduction changed from Large to Medium.


•Duration changed from 10 seconds to 15.


Note: Due to these changes, the name will change to Proficiency Level 2.

ID: 62 Iron Wall Level 3

•Defense changed from 30%+ to 20%+.


•Duration changed from 10 seconds to 15.


Note: Due to these changes, the name will change to Iron Wall Level 2.

ID: 102 Fortitude Level 3

•Damage cut changed from Large to Medium.


•Duration changed from 10 seconds to 15.


Note: Due to these changes, the name will change to Fortitude Level 2.

ID: 190 Harmonize Level 3

•Vitality immediate recovery changed from Large to Medium.


Note: Due to these changes, the name will change to Harmonize Level 2.

Gem Activation Conditions

When a Super Arts is performed during Pandora, the following Gem activation conditions will not be fulfilled.

Activation Conditions:

•Perform a Super Art


•A Super Art is performed



ESTOS SON LOS CAMBIO QUE RECIBE EL SISTEMA DE JUEGO, EXISTEN MAS CAMBIOS A LOS CARACTERES.


Jakcel
Seeya..

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clantigua


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MensajeTema: Re: Opiniones sobre la nueva actualizacion de este juego.   Jue Ene 31 2013, 14:30

hadoken + cuhcillo de rolento = BROKEN
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DKJakcel

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MensajeTema: Re: Opiniones sobre la nueva actualizacion de este juego.   Lun Feb 11 2013, 06:24

clantigua escribió:
hadoken + cuhcillo de rolento = BROKEN

Ya ese error fue corregido, entre otros mas.

Jakcel
seeya..

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sergio reyes ledesma

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MensajeTema: Re: Opiniones sobre la nueva actualizacion de este juego.   Sáb Sep 14 2013, 02:21

DKJakcel escribió:
Quiero ver las opiniones sobre esa actualizacion. Esta en ingles.

System Changes

Pandora

•Now lasts 10 seconds instead of 7.


•Once activated the Cross Gauge will max out, but will not automatically replenish.


•The character that goes into Pandora will appear closer to their fallen partner.


•Frames decreased by 2 on activation.


•Damage is not dependent on remaining vitality, but is now 1.15 times more across the board.


•All characters will leave their freeze state at the same time.


Quick Combos

•Preset Combo 1's entry will be cleared out so that even if it's set it won't activate.


•Present Combo 1's set combo will be moved to Preset Combo 2.


Forward Recovery Roll

•A hurtbox will appear in the 7 frames when Forward Recovery ends, and the player will be able to block.


•A Forward Recovery Rolling character will be throwable in the 10 frames at the end of the roll and throw escapes will not be possible.


Normal Throws

•Startup changed from 7 frames to 5.


•Except for air throws, successful regular throws will now erase any recoverable damage on the opponent's vitality gauge.


Vitality Gauge

•Vitality Gauge will not shake when a character takes damage.


ID: 24 Immense Power Level 3

•Damage increase changed from 30% to 10%.


•Duration changed from 10 seconds to 20.


Note: Due to these changes, the name will change to Immense Power Level 1.

ID: 245 Proficiency Level 3

•Gauge Cost Reduction changed from Large to Medium.


•Duration changed from 10 seconds to 15.


Note: Due to these changes, the name will change to Proficiency Level 2.

ID: 62 Iron Wall Level 3

•Defense changed from 30%+ to 20%+.


•Duration changed from 10 seconds to 15.


Note: Due to these changes, the name will change to Iron Wall Level 2.

ID: 102 Fortitude Level 3

•Damage cut changed from Large to Medium.


•Duration changed from 10 seconds to 15.


Note: Due to these changes, the name will change to Fortitude Level 2.

ID: 190 Harmonize Level 3

•Vitality immediate recovery changed from Large to Medium.


Note: Due to these changes, the name will change to Harmonize Level 2.

Gem Activation Conditions

When a Super Arts is performed during Pandora, the following Gem activation conditions will not be fulfilled.

Activation Conditions:

•Perform a Super Art


•A Super Art is performed



ESTOS SON LOS CAMBIO QUE RECIBE EL SISTEMA DE JUEGO, EXISTEN MAS CAMBIOS A LOS CARACTERES.


Jakcel
Seeya..
yo comente mucho de esto en capcom unity .com mi resultado por leer y comentar en los foros de http://www.capcom-unity.com/street_fighter/go/forum/view/7411/241285/sf-character-balance-suggestions es sus movimientos sus listas de movimientos sus lista de comando sus puños y patadas mas rapido mas damage algunos perosonaje se le cambian sus patadas y puños un ejemplo que un empleado de capcom dijo que oni sele aumenta la velosidad
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