mortal-cage
Cantidad de envíos : 433 Edad : 39 Donde vives? : Villa Carmen Sto Dgo Este, Rep. Dominicana Reputación : 0 Fecha de inscripción : 31/05/2008
| Tema: Character Gameplay / Combos / Tiers Mar Nov 25 2008, 05:09 | |
| I post a list of characters, each character can have pros (+), cons (-), combos [%], summary (=)
Now I post as I think, the higher character is, the better tier he is. If you think your character should be higher, argument it. If you discovered some trick or combo, post here and I will add it too.
#. Superman + His ground pound "infinite" supposedly makes him God Tier + Before opponent can get enough Rage energy to go into Rage Mode and break free, he will lost around 70% of health - Infinite isnt too reliable as its easy to see it coming, and player doing it can easily screw it. - Outside of infinite he is poor at long range, and best used for turtling. [Inf.] Ground Pound when opponent gets up, Pro Ground Pound, repeat <--- known as Superg@y infinite in certain circles
#. Captain Marvel + Can retaliate after being hit without using a breaker or rage to a certain degree if you time his Power of Zeus correctly. = Can easily beat up most of the game cast
#. Deathstroke + Fastest projectile in the game + Almost no lag on attacks, = overall he's very good
#. Scorpion + Has a move against everything + Unpunishable teleport uppercuts, overall 100% safe teleports + Can mixup u1,4,teleport / u1,4,slide kick + Can do free Hellfire or Spear if opponent tries a wakeup move and you dont approach [45%] u1,4,3,spear u1,4,b3, dash in u2,113,teleport pro move [46%] 43,spear, u14b3, dash in u2, 11b2. - do mixup if opponent teches. Go for free hellfire/spear if they do wakeup [48%] 43,spear, u14b3, dash in u2, 114~ db2 [49%] 43,spear, u14b3, dash in u2, 113~ db3*db3 [46%-Rage] 1 |next hit unblockable| 4, spear, 114~hellfire [47%-Rage] Teleport Pro Move, spear, 114~hellfire [49%-Rage] 4 |next hit unblockable| 3, spear, dash in u2, 114~hellfire - but 3 hits high and can be ducked
#. Flash + He is basically Kabal with teleports + b+3 is a low-hitting launcher, can do after teleport, can mix-up it with his 2-hit overhead combo starter + Against him you cant jump, cant react, cant do counter moves because he will just teleport behind you and do low launcher. + You can do his Kabal Dash after anti-air punches/uppercuts/Rage Mode - Low damage output = Really good
#. Sub-Zero + Unblockable Ice Nugget owns + Fast teleport + Can combo into Ice Counter - Damage of Ice Counter isnt solid - Overall special moves arent too damaging - Has rarely working b+4 juggle starter [41%] 4, freeze, b+4, 4, 3, slide [52%-Rage] 4 |next hit unblockable| freeze, 4, freeze,b4,43,bf4
#. - Joker + He has hitboxes out of this world, literally he is hard to hit + Is tricky = He is supposed to be played for his mix-ups.
#. Kitana + Has some good MK2-style combos, air fan toss-based + Good teleport - Her combo starter special moves are easily blocked, leaving her open. Use 3,1 as combo starter instead - Her trip roll can be blocked standing
#. Green Lantern + Good at long range - Bad at short range
#. WonderWoman + Is powerhouse at close and mid range - Suffers at long range
#. Batman [47%] db1 3b1, b1, 42, df4
#. Baraka + 112 and 2 blades mixed with b+3 and b+1 launcher own.
#. Shang Tsung + Good projectile spam - He is slow
GRACIAS AL FORO DE MIDWAY. | |
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