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Character Gameplay / Combos / Tiers Th_48501e723faeb
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Character Gameplay / Combos / Tiers Empty
MensajeTema: Character Gameplay / Combos / Tiers   Character Gameplay / Combos / Tiers I_icon_minitimeMar Nov 25 2008, 05:09

I post a list of characters, each character can have pros (+), cons (-), combos [%], summary (=)

Now I post as I think, the higher character is, the better tier he is. If you think your character should be higher, argument it. If you discovered some trick or combo, post here and I will add it too.


#. Superman
+ His ground pound "infinite" supposedly makes him God Tier
+ Before opponent can get enough Rage energy to go into Rage Mode and break free, he will lost around 70% of health
- Infinite isnt too reliable as its easy to see it coming, and player doing it can easily screw it.
- Outside of infinite he is poor at long range, and best used for turtling.
[Inf.] Ground Pound when opponent gets up, Pro Ground Pound, repeat <--- known as Superg@y infinite in certain circles

#. Captain Marvel
+ Can retaliate after being hit without using a breaker or rage to a certain degree if you time his Power of Zeus correctly.
= Can easily beat up most of the game cast

#. Deathstroke
+ Fastest projectile in the game
+ Almost no lag on attacks,
= overall he's very good

#. Scorpion
+ Has a move against everything
+ Unpunishable teleport uppercuts, overall 100% safe teleports
+ Can mixup u1,4,teleport / u1,4,slide kick
+ Can do free Hellfire or Spear if opponent tries a wakeup move and you dont approach
[45%] u1,4,3,spear u1,4,b3, dash in u2,113,teleport pro move
[46%] 43,spear, u14b3, dash in u2, 11b2. - do mixup if opponent teches. Go for free hellfire/spear if they do wakeup
[48%] 43,spear, u14b3, dash in u2, 114~ db2
[49%] 43,spear, u14b3, dash in u2, 113~ db3*db3
[46%-Rage] 1 |next hit unblockable| 4, spear, 114~hellfire
[47%-Rage] Teleport Pro Move, spear, 114~hellfire
[49%-Rage] 4 |next hit unblockable| 3, spear, dash in u2, 114~hellfire - but 3 hits high and can be ducked

#. Flash
+ He is basically Kabal with teleports
+ b+3 is a low-hitting launcher, can do after teleport, can mix-up it with his 2-hit overhead combo starter
+ Against him you cant jump, cant react, cant do counter moves because he will just teleport behind you and do low launcher.
+ You can do his Kabal Dash after anti-air punches/uppercuts/Rage Mode
- Low damage output
= Really good

#. Sub-Zero
+ Unblockable Ice Nugget owns
+ Fast teleport
+ Can combo into Ice Counter
- Damage of Ice Counter isnt solid
- Overall special moves arent too damaging
- Has rarely working b+4 juggle starter
[41%] 4, freeze, b+4, 4, 3, slide
[52%-Rage] 4 |next hit unblockable| freeze, 4, freeze,b4,43,bf4

#. - Joker
+ He has hitboxes out of this world, literally he is hard to hit
+ Is tricky
= He is supposed to be played for his mix-ups.

#. Kitana
+ Has some good MK2-style combos, air fan toss-based
+ Good teleport
- Her combo starter special moves are easily blocked, leaving her open. Use 3,1 as combo starter instead
- Her trip roll can be blocked standing

#. Green Lantern
+ Good at long range
- Bad at short range

#. WonderWoman
+ Is powerhouse at close and mid range
- Suffers at long range

#. Batman
[47%] db1 3b1, b1, 42, df4

#. Baraka
+ 112 and 2 blades mixed with b+3 and b+1 launcher own.

#. Shang Tsung
+ Good projectile spam
- He is slow


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